This is where you choose:
Ultimate Racer manages either Quick races or Race Events. A quick race is made of a single heat. A race event is made of several heats having the same settings but different starting grids.
The heat settings are common to quick race and race events.
Ultimate Racer allows you to save your favorite heat settings. Example, it's convenient to create two heat settings when you use to play either with "Lap limited" mode with 30 laps or 100 laps. This avoids to reconfigure a heat each time you want to play. Here, you can create two heat settings favorites:
Selecting a heat setting in the combo box automatically restores corresponding heat settings and options (described belowr).
The "Add" button creates a new favorite heat setting. The "Delete" button deletes the current selected one.
The heat settings are saved each time the combo box selection is changed or the view is closed.
You can also describe the heat rules (optional
Heat name. For information only.
The class is basically used to group heats to generate reports. The heat class can be customized in the advanced setting dialogue.
Select here the heat mode you want to play. Following modes are available:
Number of laps setup used by "lap limited" mode.
Heat duration in minutes. Format: mm:ss. Used by " time limited" heat modes.
Number of uncounted laps if the driver makes a false start - means having started the heat before the lights became green.
Cuts lane supply during specified number of seconds when the driver makes a false start. Works only with appropriate hardware.
Click on the "Fuel management" check box to enable/disable the fuel management. The fuel management set up is described here.
Cuts slot car supply when the slot car is out of fuel. Works only with appropriate hardware.
Type here the maximal number of allowed deslots for all cars during the heat. A small ambulance button is displayed on each driver/slot car race pane when this value is not empty. This the number of slot car deslots. Each time a car deslots, a click on the ambulance button decreases the number of remaining deslot. The slot car is eliminated when it has no more deslots: its laps are not counted anymore. Note: clicking on the ambulance button with <crtl> key pressed increase the number of remaining deslots.
The ambulance is not displayed if "Permitted deslot" is empty (deslot not managed). A value of "0" means NO deslot is allowed. A value of 2 means 2 deslots are allowed. The third deslot eliminates the car (crash & burn!)
This is the time period after power is turned OFF to continue to monitor for lane/starting pos triggers (cars coasting across the lane sensors). This value can be either positive or negative.
Negative value means the coast time starts BEFORE the limit time is reached in case of time limited heat. Ex.: in case of a 3min heat with 5s of coast time, the effective heat duration including cost time is 3min.
Positive value means the coast time starts AFTER the limit time is reached in case of time limited heat. Ex.: in case of a 3min heat with 5s of coast time, the effective heat duration including cost time is 3min and 5s.
When checked, the race manager queries for each slot car remaing section at the end of the heat. This is used to compute a virtual track position at the end of each heat segment (in case a driver forgets where they ended the previous segment that they participated in). The calculation is based on the ratio of the elapsed time between the power off and the last lane trigger for each driver and the average lap time computed at the end of the segment. The number of track sections is defined as a circuit attribute.
If checked, switch on lane power when the heat starts. Allows all cars to start heat at the same time.
Switches on/off all sounds during the heat.
Displays the slot car / driver panes according to their position in the heat. The heat leader is the first displayed race pane, the second slot car / driver is the next one, and so on.
When checked, waits until all the cars have crossed the finish line before ending the heat.
Several options directly change the lane supply as described here.
3 points for the heat winner corresponds to 3 points / Best position – 1.
2 points for the best lap average speed corresponds to 2 points / Best speed – 1.
1 point for the second best lap average speed corresponds to 1 point / Best speed – 2.
So if driver wins the heat and has the second best speed, it scores: 3 points (heat winner) + 1 point (second best speed) = 4 points
The driver having the best speed scores 2 points